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Type: Posts; User: GClements

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  1. It's not exactly wrong, but it forces you to use...

    It's not exactly wrong, but it forces you to use a colour format, and the system colour buffer isn't necessarily guaranteed to be 24/32-bpp (and if it uses fewer than 8 bits per component, dithering...
  2. Note that if you're using a fairly recent version...

    Note that if you're using a fairly recent version of desktop OpenGL, there's no reason to use colours. You can use a 16-bit or 32-bit integer (GL_R16UI or GL_R32UI) framebuffer to store object IDs...
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