Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


Type: Posts; User: anuwat_boy

Search: Search took 0.00 seconds.

  1. Get texture coordinate to framebuffer object


    I am trying to get texture coordinate that be mapped into that pixel as output to FBO.
    This is what I do ,
    1. Gen FBO and bind with a texture RGBA32F format and GL_COLOR_ATTACHMENT0.
  2. Problem with Vertex Displacement Mapping (GLSL)


    I am new to GLSL programming. Right now, I am trying to make simple "Displacement Mapping" by following this tutorial

    I can...
Results 1 to 2 of 2