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Type: Forum Threads; User: Godlike

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  1. Compute shaders on MacOS X

    Started by Godlike, 12-11-2013 06:18 AM
    compute shaders, mac os x, mavericks
    • Replies: 9
    • Views: 13,108
    Last Post: 01-20-2014 06:25 PM
    by hoserama99  Go to last post
    • Replies: 6
    • Views: 3,782
    Last Post: 04-08-2013 09:02 AM
    by Godlike  Go to last post
  2. Create second context

    Started by Godlike, 04-28-2011 04:54 AM
    • Replies: 4
    • Views: 1,972
    Last Post: 04-29-2011 10:08 AM
    by Godlike  Go to last post
  3. Manual mipmap loading

    Started by Godlike, 01-13-2011 01:35 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 6,830
    Last Post: 01-22-2011 02:47 AM
    by Godlike  Go to last post
  4. GL 3.3 core profile: Drawing w/hout VAO/VBOs

    Started by Godlike, 11-01-2010 03:59 AM
    • Replies: 2
    • Views: 2,319
    Last Post: 11-01-2010 07:14 AM
    by Godlike  Go to last post
  5. Usefulness of transform feedback

    Started by Godlike, 04-06-2010 06:56 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 4,828
    Last Post: 04-13-2010 06:10 PM
    by dorbie  Go to last post
  6. VBO/VertexArrays: The UV coords have to be unique?

    Started by Godlike, 03-15-2010 02:27 PM
    • Replies: 4
    • Views: 2,059
    Last Post: 03-16-2010 04:59 PM
    by Dark Photon  Go to last post
  7. #include in glsl

    Started by Godlike, 11-19-2009 06:50 AM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 34,098
    Last Post: 03-06-2010 09:17 AM
    by Eosie  Go to last post
  8. What is wrong with this FBO creation?

    Started by Godlike, 01-31-2010 02:25 PM
    • Replies: 9
    • Views: 2,681
    Last Post: 02-01-2010 02:22 PM
    by dletozeun  Go to last post
  9. Is this optimal? (two texture reads)

    Started by Godlike, 01-04-2010 08:22 AM
    • Replies: 5
    • Views: 1,794
    Last Post: 01-05-2010 01:58 PM
    by pjcozzi  Go to last post
  10. Migrating to OGL 3.x and MV and Proj matrices

    Started by Godlike, 12-15-2009 08:36 AM
    • Replies: 3
    • Views: 1,384
    Last Post: 12-15-2009 11:56 AM
    by Brolingstanz  Go to last post
  11. Set user custom integers to locations

    Started by Godlike, 11-17-2009 12:04 PM
    • Replies: 2
    • Views: 1,186
    Last Post: 11-18-2009 05:38 AM
    by Godlike  Go to last post
  12. Blending in fragmen shader and efficiency

    Started by Godlike, 10-30-2009 02:30 AM
    • Replies: 1
    • Views: 1,159
    Last Post: 10-30-2009 04:39 AM
    by DmitryM  Go to last post
  13. Area of the common surface of two polygons

    Started by Godlike, 08-05-2009 12:51 PM
    • Replies: 1
    • Views: 876
    Last Post: 08-06-2009 09:12 AM
    by madmortigan  Go to last post
  14. FBO that writes in the colorbuffer

    Started by Godlike, 07-19-2009 11:32 PM
    • Replies: 8
    • Views: 2,322
    Last Post: 07-24-2009 05:36 AM
    by def  Go to last post
  15. FBOs and textures other that RGBA

    Started by Godlike, 05-04-2009 08:16 AM
    • Replies: 6
    • Views: 2,135
    Last Post: 05-05-2009 01:39 PM
    by Godlike  Go to last post
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