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Type: Posts; User: RobertCWebb

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  1. Avoid Z-fighting same way as SGIX_reference_plane?

    SGIX_reference_plane looks like a simple and clever extension. Set a reference plane, then draw all the coplanar geometry you want in a single pass, no stencil buffer, with no Z-fighting. But it's...
  2. I have a test case working now, by overlaying a...

    I have a test case working now, by overlaying a child window with the caption in it.

    I did it this way to avoid messing with the CSplitterWnd..CView relationship and to avoid moving GL out of the...
  3. Basically yes, although my captions also have an...

    Basically yes, although my captions also have an icon to the left, various buttons that come and go overlaid on the right, and respond to mouse clicks in a few ways.

    I think you're thinking along...
  4. I don't explicitly call OnSize() or manually send...

    I don't explicitly call OnSize() or manually send a message, but actually this simple demo program is quite different in structure from the main program which I'm trying to fix. In my program...
  5. Yes MFC. The only place the viewport is set is...

    Yes MFC. The only place the viewport is set is in OnSize (has not changed from the standard sample program).


    void CCubeView::OnSize(UINT nType, int cx, int cy)
    {
    CView::OnSize(nType, cx,...
  6. I posted this almost a month ago. Has no one...

    I posted this almost a month ago. Has no one come across this before? Any ideas about how to work around it?

    In case you're wondering why I want a caption at the top of the view, it's because I...
  7. Unrendered area on Intel OpenGL Win7 (with sample code & screenshots)

    Hi,

    I wrote an OpenGL program which includes a caption at the top of each view. This is achieved by overriding OnNcPaint() and OnNcCalcSize() in the view. This works on my machine, but one user...
  8. Spherical texture coords along the axis

    Hi,

    I'm using a spherical texture mapping, but not sure of the best approach for vertices which lie along the axis of the sphere used for mapping. For such a point the U component of the texture...
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