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Type: Posts; User: thokra

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  1. It's also solved for GLSL...

    It's also solved for GLSL. However, if you translate to an IL which (at least it seemed so at first) doesn't carry the information which current GLSL linkers in part use to do the matching, then one...
  2. Damn, thank you. That's a lot of decorations. The...

    Damn, thank you. That's a lot of decorations. The example for the fragment shader above the "Decorations" sections actually shows some of them (smooth, noperspective) and even some names, but no...
  3. My bad, I twisted the two and worded it badly as...

    My bad, I twisted the two and worded it badly as well. :)



    How does one do interface matching between program stages, if interfaces cannot be identified by name? Unique IDs generated during...
  4. Aside from not being too enthusiastic about that,...

    Aside from not being too enthusiastic about that, I suspect the low-level part would then still maintain the cruft that motivated Vulkan (ugh, why?) in the first place. Unless, the evolution of...
  5. I found the following statement and especially...

    I found the following statement and especially one word in there very surprising:



    I might be misunderstanding the sentence as a whole, but I was under the impression that the next gen API was...
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