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Type: Posts; User: Heiko

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    Re: Official feedback on OpenGL 3.2 thread

    In Linux (as far as I know the Linux driver shares the OpenGL stack with the windows driver), I use the following code in my own application:


    int const glxContextAttributes[] = {...
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    Re: Official feedback on OpenGL 3.2 thread

    Overhere another Ati/OpenGL and even a Linux user ;). I fully agree with Jacek, if it works on Ati, it will probably work on nVidia as well.
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    Re: Official feedback on OpenGL 3.2 thread

    I can confirm that on Vista 9.7 reports a 3.0 and 3.1 beta, and that's as far as I've gone with it.[/QUOTE]

    Same with Linux 9.7.
    I wrote a small OpenGL 3.0 program a while ago. Just to make a...
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    Re: Official feedback on OpenGL 3.2 thread

    Perhaps... did a quick lookup on some prices for full colour plasticized prints at a copy shop (assuming double sided prints to safe on plasticizing costs) and that made a total of 20 euro's. Of...
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    Re: Official feedback on OpenGL 3.2 thread

    Yes, I noticed them as well. Very nice! I've been thinking about printing them in full colour and seal them.
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    Re: Official feedback on OpenGL 3.2 thread

    Rob explained this here. [/QUOTE]

    Waiting OGL4 for features ten years ago? So stupid... :(
    [/QUOTE]

    There is no need to wait. The functionality is available for any vendor anyway. Just use...
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    Re: Official feedback on OpenGL 3.2 thread

    Are you sure? I already used that in GLSL 1.30.
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