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Type: Posts; User: kRogue

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  1. Indeed, a GL implementation essentially needs to...

    Indeed, a GL implementation essentially needs to "flush" the used vertices and indices from client side memory to GPU at each draw call, so yes it sucks. However, there was no need to throw the baby...
  2. At the risk of.. something I am going to add my 2...

    At the risk of.. something I am going to add my 2 cents.

    Here goes, on the deprecation stuff:

    Removal of immediate mode is in general a good thing; the only loser is those getting started with...
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