Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: randall

Search: Search took 0.00 seconds.

  1. Replies
    183
    Views
    281,649

    Re: Official feedback on OpenGL 4.0 thread

    Yes, I know what DSA means. I was not talking about using glGet* and push/pop before EVERY state-change. I know that this would kill performance. I was talking about caching the most important state...
  2. Replies
    183
    Views
    281,649

    Re: Official feedback on OpenGL 4.0 thread

    To all those requesting DSA: write wrapper classes for OpenGL resources and you have DSA. Works great when done well.
  3. Replies
    183
    Views
    281,649

    Re: Official feedback on OpenGL 4.0 thread

    DSA would be nice I agree, BUT catching up the hardware has much greater priority in my opinion.

    DSA is not something that can be cleanly integreted into OpenGL without much work. It requires API...
  4. Replies
    183
    Views
    281,649

    Re: Official feedback on OpenGL 4.0 thread

    Great! Congratulations to Khronos and all people involved.
Results 1 to 4 of 4