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Type: Posts; User: Eric Lengyel

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    Re: OpenGL 3 Updates

    On Nvidia hardware, the ARB vertex program and fragment program extensions (plus later NV extensions) are extremely close to the native assembly used by the GF6 and GF7. The PTX assembly in Cuda is...
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    Re: OpenGL 3 Updates

    I assume you're talking about ATI, but GL_EXT_packed_depth_stencil is supported already. At least it's in my extension list. Haven't tried to use it myself though. [/QUOTE]

    90% of my customers are...
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    Re: OpenGL 3 Updates

    Thank you! That's right, don't let the slackers at a certain company (that shall go unnamed, but we all know who I'm talking about) skimp on FBOs any more because depth/stencil was left out of the...
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