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Type: Posts; User: EvilOne

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    Re: OpenGL 3 Updates

    @bobvodka

    I haven't experimented with D3D10 that much. But imho, at the end of the day, you don't have to query anything. Just give the same names in the declaration and the shader, and you are...
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    Re: OpenGL 3 Updates

    @knackered

    Yeah, my current target is D3D9. Nice and mature API, most of the installed base out there is XP and D3D9. So no need to switch to D3D10 currently.

    Hmmm. I have more code in the...
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    Re: OpenGL 3 Updates

    This "base vertex index" and it's counterpart "start index" work in D3D since the stone age. Nice feature... Stuff all into large buffers and then: draw, draw, draw. No need to respecify pointers.
    ...
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    Re: OpenGL 3 Updates

    Damn... this is so frustrating. Getting no informations in an informational world is so unusual.

    My question is, what do we get at the end? Is the upcoming GL3 version Long Peaks or Mt. Evans or...
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    Re: OpenGL 3 Updates

    Lol... the three most funny quotes from this and the "no newsletter" thread:

    Third place goes to knackered: "Did I miss an update on GL3? I don't see how that's possible, I've been constantly...
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