Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Lord crc

Search: Search took 0.00 seconds.

  1. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    t_{to release} \in (0, \infty) is pretty well defined, doesn't help us much tho :P
  2. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    So either you get what you want or you commit hara-kiri?
  3. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    To me it sounds like you're trying to screw in a screw using a hammer. Switch to software rendering using a farm of rendering nodes.
  4. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    Obviously, at this point, it'll have to be an extension in some form for it to be usefull in the way it was suggested. I guess my point was that it didn't have to be the way it is.

    Anyway, it's a...
  5. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    You mean like detecting the name of the executable making the OpenGL calls to adjust the settings of the driver?

    Anyway, no, I don't think a caching mechanism is a hack.



    Fair enough.
  6. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    What's preventing the driver from clearing a flag in BindBuffer so that it knows it has to do the setup all over next time VertexPointer is called?
  7. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    Yeah you can code for the x86 cpu using ASM, or you can just use one of the highly optimizing C++ compilers... I'm guessing the same will be true for whatever comes next on the graphics front.
  8. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    Imo, there's no technical (or similar) reason which can explain why they haven't said anything at all about what's holding them back. At least they could have admitted that they've tossed any plans...
  9. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    Thanks for the tip, I'll check it out. However, even if it does work, I do NOT consider this a viable solution for regular users.

    First of all, if I go the official route, I end up with a program...
  10. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    The latest drivers for my ATI x700 mobile hasn't been updated since I bought the laptop, over 2 years ago. I haven't found any bugs in the drivers so far, but I think that's more due to the fact that...
  11. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    Actually I think ATI uses/used it? At least the ATI driver complains in the exact same way on the exact same code as the 3dlabs one (or so my memory tells me).
  12. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    From what I can gather, Khronos doesn't have a clear "command hierarchy" (inside the Promoter group), and as such I fear that they've managed to drop the ball all by themselves. I've seen this happen...
  13. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    This situation reminds me of these friends I knew back in the days, which always had THE most kick-ass 3d engine just around the corner for like 5 years or so. Of course they never got around to...
  14. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    Only good thing about the delay is that if Duke Nukem Forever is released this year, OpenGL 3 will be the perfect replacement candidate for all those jokes...
  15. Replies
    1,723
    Views
    17,155,690

    Re: OpenGL 3 Updates

    I just cannot see how ANY technical issues warrant a complete black-out of communications though, and THAT is what worries me. Yeah they'd lose some face by saying "oops, we screwed up the standard",...
Results 1 to 15 of 15