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Type: Posts; User: ananananda

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    rotate 2D texture/stack of 2D textures

    I'm trying to apply rotations to stack of textures (working on volume rendering project). My rendering code looks like that:


    static void RenderSceneCB()
    {
    glClear(GL_COLOR_BUFFER_BIT |...
  2. it is texture based volume rendering. I figured...

    it is texture based volume rendering. I figured it out, there was a bug in tutorial. When I changed rgbaBuffer[j * 4 + 3] = 255; to rgbaBuffer[j * 4 + 3] = luminanceBuffer[j]; it started to looked...
  3. Hmm, you are right. It seems to be a problem, but...

    Hmm, you are right. It seems to be a problem, but this idea comes from tutorial. It means that it is impossible to achive such effect with this code = there is a bug in tutorial. But some comment...
  4. Volume rendering, alpha blending problem

    First of all, I'm newbie OpenGL developer. I found tutorial about Volume Rendering (google: getting started with volume rendering) and tried to implement my own renderer. I got to the point when I...
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