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Type: Posts; User: bertgp

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    Re: Official feedback on OpenGL 3.2 thread

    Hmmm... That's weird. Did you put "#version 120" (or your specific version) at the top of the shader source? I can't get a shader to compile with the saturate() function with or without the "Generate...
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    588,756

    Re: Official feedback on OpenGL 3.2 thread

    NVIDIA publishes a utility called "nvemulate" which lets you set, among other things, a flag to ask for the GLSL compiler to adhere strictly to the language spec. The option is called "Generate...
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