Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


Type: Posts; User: kf6uzf

Search: Search took 0.00 seconds.

  1. Using Shared Memory Extensions with FBO Tetxtures

    Hello All!

    We have a current process that 'renders to texture' numerous 16MB images. We use a FrameBuffer to render the images off screen and then use glReadPixels to copy the newly created...
  2. Replies

    CPU GPU Shared Memory

    Hello Everyone,
    My company is doing research on image processing on very large images. We have an existing pipeline using an Intel 3rd generation chipset which does not allow for CPU GPU sharing. We...
Results 1 to 2 of 2