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Type: Forum Threads; User: Vadim

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  1. Rendering text in OpenGL

    Started by Vadim, 03-17-2011 12:13 PM
    • Replies: 1
    • Views: 1,645
    Last Post: 03-18-2011 03:55 AM
    by ZbuffeR  Go to last post
  2. Graphics memory leaks.

    Started by Vadim, 02-02-2011 02:09 PM
    • Replies: 1
    • Views: 1,648
    Last Post: 02-09-2011 02:06 AM
    by ZbuffeR  Go to last post
  3. Problem with FBO

    Started by Vadim, 10-28-2010 06:40 PM
    • Replies: 0
    • Views: 851
    Last Post: 10-28-2010 06:40 PM
    by Vadim  Go to last post
  4. Corrupted image when the mesh gets larger.

    Started by Vadim, 04-07-2010 07:02 AM
    • Replies: 5
    • Views: 1,581
    Last Post: 04-07-2010 10:24 AM
    by FrimaMichael  Go to last post
  5. Fast algorithm to get distance to the light.

    Started by Vadim, 03-07-2010 07:13 PM
    • Replies: 1
    • Views: 1,191
    Last Post: 03-08-2010 02:59 AM
    by Y-tension  Go to last post
  6. How to debug varying variable in fragment shader

    Started by Vadim, 02-09-2010 01:05 PM
    • Replies: 2
    • Views: 2,575
    Last Post: 02-13-2010 12:01 PM
    by Brolingstanz  Go to last post
  7. Passing data from several vertex shaders

    Started by Vadim, 02-02-2010 05:07 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,882
    Last Post: 02-04-2010 06:02 PM
    by Alfonse Reinheart  Go to last post
  8. Is point sprites a myth ?

    Started by Vadim, 01-16-2010 06:46 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 8,537
    Last Post: 01-25-2010 01:42 AM
    by Pierre Boudier  Go to last post
  9. How is gl_FragCoord calculated. ?

    Started by Vadim, 01-19-2010 05:34 AM
    • Replies: 2
    • Views: 2,544
    Last Post: 01-19-2010 08:16 AM
    by overlay  Go to last post
  10. Vertex position in fragment shader

    Started by Vadim, 01-12-2010 10:46 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 7,429
    Last Post: 01-15-2010 10:24 AM
    by Alfonse Reinheart  Go to last post
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