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Type: Forum Threads; User: debonair

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  1. Graphics architecture Books

    Started by debonair, 05-11-2015 09:06 PM
    • Replies: 3
    • Views: 288
    Last Post: 05-12-2015 11:45 AM
    by debonair  Go to last post
  2. alpha to coverage

    Started by debonair, 05-02-2015 06:55 PM
    • Replies: 1
    • Views: 351
    Last Post: 05-02-2015 10:16 PM
    by Alfonse Reinheart  Go to last post
  3. locating bottleneck in graphics pipeline

    Started by debonair, 04-23-2015 01:12 AM
    • Replies: 3
    • Views: 343
    Last Post: 04-23-2015 06:24 PM
    by Dark Photon  Go to last post
  4. Multisampling with triangles sharing the edge

    Started by debonair, 04-20-2015 02:48 PM
    • Replies: 1
    • Views: 206
    Last Post: 04-20-2015 05:16 PM
    by Alfonse Reinheart  Go to last post
  5. Transformation in Fixed coordinate system

    Started by debonair, 04-14-2015 06:56 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,046
    Last Post: 04-17-2015 03:03 PM
    by Steven Katic  Go to last post
  6. Deferred Shading

    Started by debonair, 10-09-2014 08:45 PM
    • Replies: 1
    • Views: 332
    Last Post: 10-10-2014 12:56 AM
    by carsten neumann  Go to last post
  7. glDepthRange()

    Started by debonair, 10-04-2014 11:19 PM
    • Replies: 2
    • Views: 551
    Last Post: 10-06-2014 03:13 AM
    by GClements  Go to last post
  8. Storage of texture and framebuffer attachement

    Started by debonair, 09-22-2014 07:37 PM
    • Replies: 0
    • Views: 323
    Last Post: 09-22-2014 07:37 PM
    by debonair  Go to last post
  9. camera movement in particle system

    Started by debonair, 07-28-2014 10:15 PM
    • Replies: 2
    • Views: 705
    Last Post: 07-30-2014 01:23 PM
    by debonair  Go to last post
  10. particle system

    Started by debonair, 07-07-2014 08:04 PM
    • Replies: 4
    • Views: 988
    Last Post: 07-09-2014 09:59 AM
    by carsten neumann  Go to last post
  11. Draw frustrum in opengl

    Started by debonair, 06-05-2014 09:39 PM
    • Replies: 6
    • Views: 1,339
    Last Post: 06-08-2014 06:36 PM
    by debonair  Go to last post
  12. Multisampling in pipeline

    Started by debonair, 03-24-2014 07:16 PM
    • Replies: 5
    • Views: 1,177
    Last Post: 03-30-2014 05:03 PM
    by Ilian Dinev  Go to last post
  13. GL_CLAMP_TO_EDGE vs GL_SEAMLESS_CUBEMAP

    Started by debonair, 03-25-2014 11:32 PM
    • Replies: 2
    • Views: 596
    Last Post: 03-26-2014 12:40 AM
    by debonair  Go to last post
  14. Depth Test

    Started by debonair, 03-22-2014 11:27 AM
    • Replies: 4
    • Views: 1,143
    Last Post: 03-24-2014 07:10 PM
    by debonair  Go to last post
  15. Use case for resident textures

    Started by debonair, 03-23-2014 01:46 AM
    • Replies: 0
    • Views: 473
    Last Post: 03-23-2014 01:46 AM
    by debonair  Go to last post
  16. what is need of integer and SNORM textures

    Started by debonair, 03-19-2014 09:00 PM
    • Replies: 3
    • Views: 1,237
    Last Post: 03-20-2014 04:44 PM
    by mhagain  Go to last post
  17. ray tracing with sphere

    Started by debonair, 11-24-2013 08:59 PM
    • Replies: 0
    • Views: 466
    Last Post: 11-24-2013 08:59 PM
    by debonair  Go to last post
  18. glBufferSubData vs glMapBuffer

    Started by debonair, 11-20-2013 05:21 PM
    • Replies: 2
    • Views: 3,224
    Last Post: 11-21-2013 08:35 AM
    by mhagain  Go to last post
  19. Why mipmapping is needed?

    Started by debonair, 11-16-2013 01:27 AM
    • Replies: 7
    • Views: 2,170
    Last Post: 11-17-2013 04:38 AM
    by Aleksandar  Go to last post
  20. Multisampled textures

    Started by debonair, 11-16-2013 01:32 AM
    • Replies: 3
    • Views: 1,063
    Last Post: 11-16-2013 07:29 PM
    by Dark Photon  Go to last post
  21. Doubt in Graphics pipeline

    Started by debonair, 11-16-2013 01:22 AM
    • Replies: 3
    • Views: 1,217
    Last Post: 11-16-2013 05:23 PM
    by Dark Photon  Go to last post
  22. Issue with blending

    Started by debonair, 11-06-2013 03:50 PM
    • Replies: 5
    • Views: 1,855
    Last Post: 11-14-2013 05:13 PM
    by Dark Photon  Go to last post
  23. Bump mapping

    Started by debonair, 11-11-2013 10:43 AM
    • Replies: 1
    • Views: 664
    Last Post: 11-12-2013 07:02 AM
    by Ehsan Kamrani  Go to last post
  24. Gouraud and phong shading model

    Started by debonair, 10-22-2013 01:13 PM
    • Replies: 3
    • Views: 2,375
    Last Post: 10-24-2013 04:28 AM
    by Dark Photon  Go to last post
  25. Glowing effect with lighting

    Started by debonair, 10-13-2013 11:47 AM
    • Replies: 0
    • Views: 728
    Last Post: 10-13-2013 11:47 AM
    by debonair  Go to last post
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