Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: richman.feynard

Search: Search took 0.00 seconds.

  1. Replies
    2
    Views
    160

    Oh thanks, I'll check it.

    Oh thanks, I'll check it.
  2. Replies
    2
    Views
    160

    clipping cube

    Hi everybody!

    Hope someone could help with my question. As it's known, by default, OpenGL crops everything outside the cube bounded by planes x={-1,1}, y={-1,1}, z={-1,1}. How could one deal with...
Results 1 to 2 of 2