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Type: Posts; User: Simon Arbon

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  1. Lots and lots of overloading :) Heavily reused...

    Lots and lots of overloading :)

    Heavily reused enums will need there own type eNone = ( GL_NONE = 0 ); // [ DrawBufferMode ],[ PixelTexGenMode ]
    eBothFaces = ( GL_FRONT_AND_BACK = $0408 ); //[...
  2. As an example, to create a strongly-typed OpenGL...

    As an example, to create a strongly-typed OpenGL header file for Pascal, you would do something like this:
    Lets try glCullFace, in the XML file we find a list of valid enums for it, but the type...
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