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Type: Posts; User: Uncle Kane

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  1. Replies
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    The Problem was, that i a have used the same...

    The Problem was, that i a have used the same shader for rendering the cube map and for displaying it. Even if the uniform of the cube map was not set and checked with another boolean uniform before...
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    Cube Envoirement Map OpengGl es 2.0

    Hello,
    my reflections are wrong. I have changed a lot of the code, but didn't find the error. It would be great if you can help me.

    Texture generation:

    m_cubeMap = new int[1];
    m_cubeFB =...
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    3,872

    If I am using the texture units beginning from 1....

    If I am using the texture units beginning from 1. Zero will never used and the warning from shader validation will not apear. But the problem still exists.
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    I am not setting the cube_map for every material....

    I am not setting the cube_map for every material. So the uniform is 0, when not set. But i am controling the usage with other uniforms, so no acces without setting the proper uniforms. Could this be...
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    3,872

    Another device shows better debug information. On...

    Another device shows better debug information. On rendering I am getting following shader error:
    06-18 17:58:53.093: V/ShaderHelper(11910): Log:Validate: Sampler 'u_CubeMap' and 'u_ShadowMap' are...
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    Do I need maybe one Framebuffer for every side of...

    Do I need maybe one Framebuffer for every side of the cube?
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    Hi, Thank you. But the same error is still there....

    Hi, Thank you. But the same error is still there. If I am accessing the texture for writing (glFramebufferTexture2D) the glError 1282 will happen. The interessting thing is, that the error will...
  8. Replies
    9
    Views
    3,872

    Cube Envoirement Map OpengGl es 2.0

    Hi,
    i have read many tutorials about envoirement mapping for reflections, in some of them they are creating for every side of the cube one frame buffer in others they use one for the whole cube....
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