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Type: Posts; User: Spaceman1701

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  1. Okay, yeah. I am talking about a tile based...

    Okay, yeah. I am talking about a tile based deferred renderer. The idea is too separate the screen into small tiles to cull the scene for lighting. Here is a good presentation going over it.
  2. Having Many Lights Calculated in one Shader

    Hi, I have been doing some reading on the subject of tile-based deferred rendering, and I have been thinking about implementing one myself. I've come across one problem though, it seems (from my...
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