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Type: Posts; User: Sik the hedgehog

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    Re: OpenGL 3 Updates

    ...

    Maybe it's just that I don't think shaders are the holy thing like many people do :P (I've even seen tutorials teaching about shaders before teaching what a transformation is, for the record)....
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    Re: OpenGL 3 Updates

    Well, vertex buffers hold an array of vertices, so an index buffer would hold an array of indices :P Think of it like a huge batch and the GPU uses all the vertices according to the specified...
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    Re: OpenGL 3 Updates

    Maybe (I actually can think in some very good uses of triangle fans, specially when it comes to spherish surfaces). But I'm pretty sure that Microsoft removed them with the excuse that they were...
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    Re: OpenGL 3 Updates

    OK, fair enough, though still it doesn't explain why triangle fans are useless...
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    Re: OpenGL 3 Updates

    What are you saying? :P

    At least OpenGL 3 is gonna retain legacy stuff, and hence triangle fans. They have been removed in D3D10, and there's no way to replace it but individual traingles....
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    Re: OpenGL 3 Updates

    I would believe it merely because it seems to be more than reasonable, I mean, seems simple enough and very possible. Secondly, not necessarily it would take more time. Maybe they just scrapped the...
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    Re: OpenGL 3 Updates

    I love how the reason is probably one of the most obvious, and you all starting making weird speculations about IP issues and such :P

    Right now, the only thing that worries me is that I wouldn't...
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    Re: OpenGL 3 Updates

    Honestly it's really a matter of custom. I play Sonic Action (my fangame) at 100FPS and it seems normal. Then I play a game at 30FPS, and looks ugly to me. I play for a while, then I switch back to...
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    Re: OpenGL 3 Updates

    Believe it or not, Microsoft actually suggests making games that still can work using DirectX 9 (through they should be able to use DirectX 10 when possible). This may be part because the "everybody...
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