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Type: Posts; User: zsolt.ero

1. ## Thread: What is the definition of Augmented Reality and Virtual Reality?

by zsolt.ero
Replies
5
Views
4,134

### OK, I got your points. So most importantly, it's...

OK, I got your points. So most importantly, it's not a misnomer like 3D TVs, but just a much wider category.

So - this is just my opinion - all the problem is that it's hard to communicate those...
2. ## Thread: What is the definition of Augmented Reality and Virtual Reality?

by zsolt.ero
Replies
5
Views
4,134

### Thank you for this answer Alfonse. But this way...

Thank you for this answer Alfonse. But this way AR is an extremely wide concept, I mean even having a digital picture frame on a table is AR. Heck, even a painting on a wall is AR. Or a theatre with...
3. ## Thread: What is the definition of Augmented Reality and Virtual Reality?

by zsolt.ero
Replies
5
Views
4,134

### What is the definition of Augmented Reality and Virtual Reality?

// I'm asking this question in this forum because I believe this is the place where I have the highest chance of finding answer to my question, and I found no other sub-forums where my question would...
4. ## Thread: How to calculate a.aT using GLM?

by zsolt.ero
Replies
0
Views
1,258

### How to calculate a.aT using GLM?

I'd like to calculate the 3x3 matrix, what I get by multiplying a 3 dimensional vector a by a transposed. So what I'm looking for is:

x x^2, xy, xz
y * x y z = xy, y^2, yz...
5. ## Thread: How to draw one line on top of another in OpenGL without Z-fighting

by zsolt.ero
Replies
5
Views
6,917

### But then what's the best way? Render them as...

But then what's the best way? Render them as small cylinders? Calculate depth-range shift on-the-fly, based on the camera distance / projection matrix?
6. ## Thread: How to draw one line on top of another in OpenGL without Z-fighting

by zsolt.ero
Replies
5
Views
6,917

### How to draw one line on top of another in OpenGL without Z-fighting

I've asked this question on SO, but with no answer so far (and with one close request, typical SO...)

I'm having the following problem. While glPolygonOffset works perfectly for meshes, for...
7. ## Thread: Names of `out` variables in a fragment shader

by zsolt.ero
Replies
3
Views
2,816

### Thanks, so I can just use any name as long as I...

Thanks, so I can just use any name as long as I have a single out variable? I'm thinking about using OpenGL 3.3+
8. ## Thread: Names of `out` variables in a fragment shader

by zsolt.ero
Replies
3
Views
2,816

### Names of `out` variables in a fragment shader

I'm having some problem understanding one line in the most basic (flat) shader example while reading OpenGL SuperBible.

In chapter 6, Listing 6.4 and 6.5 it introduces the following two very basic...
9. ## Thread: Tiny application, 0 FPS bug with nVidia drivers

by zsolt.ero
Replies
1
Views
2,328

### OK, I have some update on this. 1. In every...

OK, I have some update on this.

1. In every case when the slowdown happens, there is a couple of

First-chance exception at 0x004702e9 in params_slow.exe: 0xC0000005: Access violation writing...
10. ## Thread: Tiny application, 0 FPS bug with nVidia drivers

by zsolt.ero
Replies
1
Views
2,328

### Tiny application, 0 FPS bug with nVidia drivers

Hi, I've run into a really strange bug, when trying to write a tiny OpenGL application, this time using the Cinder library.

The bug I'm suffering from is that in some circumstances, the...
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