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Type: Forum Threads; User: Aeluned

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    • Replies: 4
    • Views: 3,024
    Last Post: 07-17-2012 01:59 PM
    by Aeluned  Go to last post
  1. RTT, FBOs and Multisampling

    Started by Aeluned, 04-30-2012 11:11 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,378
    Last Post: 05-04-2012 08:39 AM
    by Aeluned  Go to last post
  2. Setting uniform values

    Started by Aeluned, 03-23-2012 12:57 PM
    • Replies: 2
    • Views: 878
    Last Post: 03-23-2012 01:10 PM
    by Aeluned  Go to last post
  3. Texture Compression

    Started by Aeluned, 09-08-2004 01:55 PM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 11,741
    Last Post: 02-11-2010 01:21 PM
    by Yann LE PETITCORPS  Go to last post
  4. Generating a border around characters

    Started by Aeluned, 02-10-2009 09:46 AM
    • Replies: 1
    • Views: 1,558
    Last Post: 02-11-2009 08:05 PM
    by dorbie  Go to last post
  5. Rendering at constant size.

    Started by Aeluned, 09-27-2007 07:22 AM
    • Replies: 7
    • Views: 1,950
    Last Post: 09-28-2007 04:18 PM
    by flatus  Go to last post
  6. Quaternions

    Started by Aeluned, 04-26-2007 06:44 AM
    • Replies: 2
    • Views: 630
    Last Post: 04-27-2007 08:38 AM
    by Overmind  Go to last post
  7. FBO and PBuffers

    Started by Aeluned, 12-21-2005 09:58 AM
    • Replies: 2
    • Views: 552
    Last Post: 12-21-2005 10:47 AM
    by Aeluned  Go to last post
  8. FBO multisampling & z-buffering.

    Started by Aeluned, 11-21-2005 11:10 AM
    • Replies: 3
    • Views: 481
    Last Post: 11-21-2005 11:37 AM
    by jide  Go to last post
  9. Windowed vs. Full Screen

    Started by Aeluned, 10-07-2005 01:07 PM
    • Replies: 1
    • Views: 759
    Last Post: 10-08-2005 02:51 AM
    by Swiftless  Go to last post
  10. Conditional returns

    Started by Aeluned, 07-27-2005 06:29 AM
    • Replies: 5
    • Views: 652
    Last Post: 07-29-2005 03:05 PM
    by Humus  Go to last post
  11. "Ping Ponging" Frame Buffer Objects

    Started by Aeluned, 05-03-2005 08:21 AM
    • Replies: 9
    • Views: 1,554
    Last Post: 05-18-2005 04:33 PM
    by Humus  Go to last post
  12. Accessing texturing states...

    Started by Aeluned, 05-05-2005 10:36 AM
    • Replies: 1
    • Views: 537
    Last Post: 05-05-2005 01:30 PM
    by jra101  Go to last post
  13. point sprites vs. quads

    Started by Aeluned, 04-12-2005 08:44 AM
    • Replies: 6
    • Views: 6,376
    Last Post: 04-14-2005 08:35 AM
    by brinck  Go to last post
  14. Silhouette edges

    Started by Aeluned, 04-01-2005 08:37 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,049
    Last Post: 04-06-2005 10:00 AM
    by Java Cool Dude  Go to last post
  15. Optimizing glows...

    Started by Aeluned, 04-04-2005 12:20 PM
    • Replies: 3
    • Views: 642
    Last Post: 04-05-2005 09:10 AM
    by SeskaPeel  Go to last post
  16. Drawing the view frustum

    Started by Aeluned, 02-25-2005 01:41 PM
    • Replies: 2
    • Views: 937
    Last Post: 02-28-2005 06:01 AM
    by Aeluned  Go to last post
  17. glReadPixels( GL_DEPTH_COMPONENT )

    Started by Aeluned, 01-10-2005 09:45 AM
    • Replies: 9
    • Views: 4,861
    Last Post: 01-10-2005 02:30 PM
    by Aeluned  Go to last post
  18. glColorMask

    Started by Aeluned, 01-07-2005 01:42 PM
    • Replies: 1
    • Views: 596
    Last Post: 01-08-2005 08:44 AM
    by 147-2  Go to last post
  19. 16samples via 4 tex lookups

    Started by Aeluned, 12-29-2004 10:24 AM
    • Replies: 6
    • Views: 1,024
    Last Post: 01-05-2005 08:46 PM
    by jwatte  Go to last post
  20. texture sampling : fragment shader

    Started by Aeluned, 11-30-2004 07:37 AM
    • Replies: 4
    • Views: 860
    Last Post: 12-02-2004 07:16 AM
    by def  Go to last post
  21. conditional returns

    Started by Aeluned, 11-15-2004 12:07 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,365
    Last Post: 11-20-2004 07:40 AM
    by Peter_dup1  Go to last post
  22. built-in Uniforms

    Started by Aeluned, 11-10-2004 10:17 AM
    • Replies: 2
    • Views: 659
    Last Post: 11-10-2004 12:30 PM
    by Aeluned  Go to last post
  23. PBuffer RTT & shaders

    Started by Aeluned, 10-21-2004 10:42 AM
    • Replies: 6
    • Views: 616
    Last Post: 10-21-2004 12:23 PM
    by Aeluned  Go to last post
  24. inverse modelview matrix

    Started by Aeluned, 10-13-2004 10:00 AM
    • Replies: 3
    • Views: 577
    Last Post: 10-16-2004 12:14 PM
    by Jan  Go to last post
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