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Type: Posts; User: GClements

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  1. OpenGL 1.x isn't going away; there's too much...

    OpenGL 1.x isn't going away; there's too much code which uses it and which won't be re-written (e.g. all of the games based upon the idTech engines).

    However: if you want to use the more recent...
  2. Note that glScissor() won't have any effect for...

    Note that glScissor() won't have any effect for rendering triangles, quads, or polygons, or single-pixel points and lines. I note that you have now added a glViewport() call to your display()...
  3. The viewport1() function sets the viewport to...

    The viewport1() function sets the viewport to 600x600, and it stays that way forever after. If you want the display() function to use a different portion of the window, you need another glViewport()...
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