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Type: Posts; User: GClements

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    Both alpha-based anti-aliasing...

    Both alpha-based anti-aliasing (GL_POLYGON_SMOOTH) and MSAA can be used with either the fixed-function pipeline or shaders.
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    If you accumulate deltas over time, you...

    If you accumulate deltas over time, you accumulate rounding errors.

    But if you're just moving something, you'd accumulate the translation vector, and generate the matrix from the vector each...
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    The linked forum post and the link to the red...

    The linked forum post and the link to the red book in that post both use legacy OpenGL (meaning: features that don't exist in 3.2+ core profile). Modern OpenGL doesn't have glMatrixMode() etc; the...
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