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Type: Posts; User: twippe

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  1. The gpu I am testing on is Adreno 320 (it...

    The gpu I am testing on is Adreno 320 (it supports GLES 3 but I am targeting lower devices so I use on GLES 2), I've just looked into related resources...
  2. So now I cycle through 6 buffers and still no...

    So now I cycle through 6 buffers and still no difference.

    I render buffer n-1 until update, update buffer n, render buffer n until update, update buffer n+1, render buffer n+1 until next update...
  3. I just tried the orphaning method and it is worse...

    I just tried the orphaning method and it is worse now

    If I understand correctly this is how I implemented : (code snippet for updating a mesh)


    glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
    ...
  4. I do not delete the old memory but I don't use...

    I do not delete the old memory but I don't use glBufferSubData either, I use glBufferData
    I have one vbo per mesh (per chunk) so I just use glBufferData when a mesh changes.

    If I would use...
  5. OpenGL glBufferData cause stuttering while loading terrain LOD

    Hello,

    I have implemented a chunked lod terrain system (https://www.classes.cs.uchicago.edu/archive/2015/fall/23700-1/final-project/chunked-lod.pdf).

    everytime I move my camera and LODs changes...
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