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Type: Posts; User: ScottManDeath

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    Re: Official feedback on OpenGL 3.1 thread

    No, they are not, and that is not the point for D3D9_on_D3D10/11

    The point is to have a API covering recent hw generations with a unified API, exposing coarse granularity of features. This makes...
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    Re: Official feedback on OpenGL 3.1 thread

    Is there a specific reason for this? In D3D10, it is possible to use both buffer access api and the effect framework to update uniforms which are in constant buffer blocks in the shader.
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    Re: Official feedback on OpenGL 3.1 thread

    In D3D10, a common pattern is to create a resource with CPU write access, copy data from the CPU (either via mapping or resourcesubdata) and then copy it to a GPU-access-only resource.

    So with the...
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    Re: Official feedback on OpenGL 3.1 thread

    http://www.opengl.org/registry/specs/ARB/copy_buffer.txt

    ... contains the enumerants which were apparently missing from the glext.h file
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    Re: Official feedback on OpenGL 3.1 thread

    Btw, are there any plans to have an RSS feed for the registry?

    I tried building one with an external website, but it was all screwbally.
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