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Type: Posts; User: HenriH

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    Re: Official feedback on OpenGL 3.1 thread

    Well yes, 3.1 is obviously an improvement from 3.0 but the API is not yet clean and streamlined as I would hope it to be. At the moment it is using multiple object paradigms -- glGenXXX and...
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    Re: Official feedback on OpenGL 3.1 thread

    I like the look of OpenGL 3.1 and where it is going to, but still one important thing is missing: the unified object model which was originally planned for.
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