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Type: Posts; User: ector

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    Re: Official feedback on OpenGL 3.1 thread

    I've already talked about my main issue - the requirement to explicitly link vertex and pixel shaders. It's just weird. Why? It's not necessary when using either ARB_*_program, Cg or HLSL. My app...
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    Re: Official feedback on OpenGL 3.1 thread

    Stop whining and start coding. I'm also disappointed that OpenGL isn't the superb DX10-inspired design that was first proposed, but it's not absolutely terrible and is still a usable API, despite its...
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    Re: Official feedback on OpenGL 3.1 thread

    Rob, this looks like a fine release. Uniform buffers are gold.

    I now only have two big beefs left with OpenGL:

    * Can you please push HARD for decoupling vertex and fragment shaders, so that you...
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