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Type: Posts; User: martinsm

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    Re: OpenGL 3 Updates

    Stephen A: you don't need to query locations on every shader change. Do it only when linking occurs. Vertex attributes change locations only on shader linking.
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    Re: OpenGL 3 Updates

    PBO = Pixel Buffer Object, and you should not avoid them. You can not replace them with FBO.
    You probably meant PBuffer - platform specific way of rendering to ofscreen buffer.
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    Re: OpenGL 3 Updates

    PBO ar not deprecated and it is very normal to use them for various tasks. For example - asynchronous data transfer from/to buffers.
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