Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: LaBasX2

Search: Search took 0.00 seconds.

  1. Replies
    165
    Views
    578,232

    Re: Official feedback on OpenGL 3.1 thread

    Rob, thanks for your reply.

    One of the most important topics is certainly the shader system. As others stated before, it should be possible to bind vertex and fragment shaders separately. This in...
  2. Replies
    165
    Views
    578,232

    Re: Official feedback on OpenGL 3.1 thread

    Hmm, I really like OpenGL but I think we are in a quite bad situation now. For me the worst thing is that OpenGL 3 supports exclusively D3D10 level hardware. It is nice to see that there are some...
Results 1 to 2 of 2