Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Groovounet

Search: Search took 0.00 seconds.

  1. Replies
    165
    Views
    578,232

    Re: Official feedback on OpenGL 3.1 thread

    Sorry to say that but this sound like free complaints, no idea bring here, no enough critique.

    Yes, OpenGL 3.1 is not perfect but the Khronos Group is working well in the good direction,...
  2. Replies
    165
    Views
    578,232

    Re: Official feedback on OpenGL 3.1 thread

    No, its not. You want to use ARB_uniform_buffer_object in immediate mode? No problem, ARB_uniform_buffer_object written against the GL2.1 specs. Just open a GL2.1 context and use them together....
  3. Replies
    165
    Views
    578,232

    Re: Official feedback on OpenGL 3.1 thread

    This extension / feature seams to have been rushed released ^_^
  4. Replies
    165
    Views
    578,232

    Re: Official feedback on OpenGL 3.1 thread

    Because geometry shaders are going to be deprecated in few years. It's just a good bad idea.

    When I read how nVidia push with "WE WANT BACKWARD COMPATIBILTY", I don't think this dreamy rewritten...
  5. Replies
    165
    Views
    578,232

    Re: Official feedback on OpenGL 3.1 thread

    Supposed to be OpenGL 3.1 drivers but it's definitely not yet.
    Anyway, drivers are on their ways for both nVidia and ATI.
  6. Replies
    165
    Views
    578,232

    Re: Official feedback on OpenGL 3.1 thread

    Oo!

    Unexpected release ... so far so good, I was waiting for uniform buffers, I'm glade it's here! Well still waiting for the actual specifications now ...

    It's not much but if the idea is to...
Results 1 to 6 of 6