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Type: Posts; User: Flow91

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    Recompute vertex after rotation

    Hello,

    I have an object with vertex.. (normal...).
    I have computed the rotation in x, y and z to get it at the origin point (0,0,0) and along the axis.

    But I would like to get the resulting...
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    VBO crashing with TAOFramework.

    I'm doing a 3D display for a big object.

    I've managed to display it with opengl primitives, so it's (very) slow

    Now i want to use the VBO optimization.
    But when i lost the focus on the opengl...
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    Problem with glutKeyboardFunc

    Hello community

    I start a little 3D software.

    I use my keyboard to change the shape to display (ex : press '1' to display the A shape, press '2' to display the B shape, ....)
    To be sure I use...
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