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Type: Posts; User: darkoccisor

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  1. Nevermind. Turns out I was simply using the...

    Nevermind. Turns out I was simply using the "texture" sampler function instead of "textureLod" in the shader which caused the strange results.
  2. glFramebufferTexture2D mipLevel problem


    So I ran into a problem when trying to render to a certain miplevel with my framebuffer.
    For some strange reason it writes to 3 levels below the mipLevel I choose. for example if I type 5...
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