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  1. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Interesting. Some guys over at rage3d.com are running it.
  2. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I don't think. The market is split between nVidia and ATI. 1 or 2 percent have Intel, SIS, etc according to Valve's survey and probably these are 8-10 year olds playing on their family PC.

    ...
  3. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    navgen,

    I can be more specific if you want...

    I beleive this is the renderer on XP because those were the extensions and glGetString I had seen when I tested XP

    ...
  4. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Search? Just uninstall the IHV drivers on your XP. That might not work since XP might reinstall them when you reboot. You could go into the SYSTEM32 folder and rename the IHV GL dll.

    For nVidia,...
  5. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Yes, very sure and you can check it yourself.

    MS hasn't officially dropped support. They simply refuse to provide ICD drivers on their Windows CD. That's something that needs to be changed.
  6. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Hi navgen and Oldman

    I doubt it because people have been spewing out dooms day messages since I started with GL. In my case, it's since 2000. It gets boring after a while.
    When Win2k came out,...
  7. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Hi navgen,

    If you are in the games industry, you should know it regardless of Vista. If you know one or the other API but not both, then you are semi-pro.
    I know D3D 8 and 9 and have done some...
  8. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    navgen, I understand your frustation with nVidia. I was following your thread on the Windows forum.

    The thing is, nVidia is in part interested in gamers with their regular Geforce GPUs and in part...
  9. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Hi navgen,

    Then I think you know what I know.

    I'm fairly certain things will not change for the near future. Windows is *the* gaming platform for the PC. I don't think game developers are...
  10. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    [quote]Originally posted by navgen:
    [B]Are you new to the PC?
    It's been called the "Wintel machine" because most of the market was Intel CPUs with Windows.

    Most commercial games use DirectX....
  11. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    glfreak, take it easy.

    I'm interested to know how/when/if things work as we want under Windows.

    The ARB is developing extensions in case you haven't been paying attention. The superbuffer group...
  12. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I'm surprised they let us delete the icon on Win2k, XP, etc.

    Oh yes, I posted a link many messages ago about a user that was running Vista. He says when he runs iTunes, the glass effect turned...
  13. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    navgen,

    I had a bad experience once when I installed Linux on my dual boot Win2k/XP machine. I could no longer boot either of the Windows. Luckily, I backed up everything but restoring wastes...
  14. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    navgen,
    I don't have an extra machine to do beta testing of OSes. For sure, you would be putting your data at risk by installing any OS, beta or not. I have had trouble with Linux. I think it was...
  15. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Depends on your definition of API. A lot of people/companies have created a wrapper for GL/D3D
    You can do it as well.
    I find that it makes the code cleaner and organized, even if you only support...
  16. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Like I said, MS creates the top layer. They code a great part of D3D, even the memory managers. They also provide the HLSL compiler.

    For GL, I think the same methods would be better, but IHV have...
  17. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    It seems that 2.0 is available on every card that that can handle SM2 and up.
    I don't know about Intel. I think their 915 could support it.

    hw vendors are not obligated to create extensions....
  18. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I'm guessing it's a common graphics card and not a card from 3DLabs. It is possible that 3DLabs cards have there own unique behavior with the right driver.

    There are things to check out like if a...
  19. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    From reading this

    http://www.longhornblogs.com/bleblanc/archive/2005/07/31/14321.aspx

    the guy says his screen flickers and the glass effect stops. I'm pretty sure he means for everything.
    ...
  20. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I guess you mean a vertex buffer. You do the same with GL :
    glMapBuffer, get a pointer, write your data, glUnmapBuffer.
    You can use glBufferSubData but that does the lock/unlock for you.

    "breaks...
  21. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    It's not clean. You need to check caps bitfeilds.
    Beeing extensionless prevents a programmer from using specific features of the HW.
  22. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    A Developer, those are valid choices. There are some people/corporations/schools that don't need the latest.

    Maybe you should ask them. That's the point of this thread.

    That's what some...
  23. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Your argument is ridiculous because it's always possible to have an alternate solutions.
    The most obvious is to not upgrade to Vista.
    Even if they are running Vista, why would Vista's visual...
  24. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Here is a user who tries out Windows Vista and notices something "weird"
    http://www.longhornblogs.com/bleblanc/archive/2005/07/31/14321.aspx

    I think the Aero glass effect would look like this
    ...
  25. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    What's your point?
    Install the video drivers and you get GL 2.0 on the bestest of hw.

    Direct3D is a pretty good API. I have used it for a while now. If it wasn't, there wouldn't be much games...
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