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Type: Posts; User: agnfolie

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  1. What order to use for rendering? Drawable -> Texture -> Model?


    I'm currently developing a minor game for android. THe thing is that when I have more than 100 objects out rendering goes super slow. Now I'm guessing I have to many calls binding the position...
  2. Replies

    Guess: Shader problem?


    precision mediump float;
    uniform sampler2D u_Texture;
    varying vec3 v_Position;
    varying vec3 v_Normal;
    varying vec2 v_TexCoordinate;
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