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Type: Forum Threads; User: Aleksandar

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  1. CPU based DXT compression

    Started by Aleksandar, 06-30-2015 01:39 PM
    • Replies: 7
    • Views: 2,442
    Last Post: 07-02-2015 03:11 PM
    by Aleksandar  Go to last post
    • Replies: 1
    • Views: 1,780
    Last Post: 01-02-2015 10:34 AM
    by kaufenpreis  Go to last post
  2. What actually does GL_RASTERIZER_DISCARD

    Started by Aleksandar, 09-16-2014 04:33 AM
    • Replies: 8
    • Views: 3,426
    Last Post: 10-06-2014 08:25 AM
    by mbentrup  Go to last post
  3. NVIDIA Maxwell texturing performance

    Started by Aleksandar, 09-13-2014 06:24 AM
    • Replies: 2
    • Views: 1,541
    Last Post: 09-15-2014 03:59 AM
    by Aleksandar  Go to last post
  4. NV PerfKit Context Creation Issue

    Started by Aleksandar, 08-15-2014 12:40 PM
    • Replies: 1
    • Views: 1,196
    Last Post: 08-16-2014 05:17 AM
    by Aleksandar  Go to last post
  5. GLSL Essentials - a short book review

    Started by Aleksandar, 06-07-2014 06:05 AM
    • Replies: 1
    • Views: 1,587
    Last Post: 06-08-2014 06:49 AM
    by zzzhhh  Go to last post
  6. glMapBuffer time reduction

    Started by Aleksandar, 04-28-2014 04:48 PM
    • Replies: 8
    • Views: 4,664
    Last Post: 05-05-2014 10:11 AM
    by Aleksandar  Go to last post
  7. Integer Texture Filtering

    Started by Aleksandar, 03-09-2014 08:31 AM
    • Replies: 8
    • Views: 2,540
    Last Post: 03-11-2014 02:55 PM
    by Aleksandar  Go to last post
  8. NVPerfKit Simplified Experiments Problem

    Started by Aleksandar, 01-21-2014 01:52 PM
    • Replies: 6
    • Views: 3,645
    Last Post: 01-28-2014 04:29 AM
    by Aleksandar  Go to last post
  9. Edge texture filtering

    Started by Aleksandar, 09-15-2013 05:49 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 8,449
    Last Post: 09-21-2013 09:18 AM
    by Aleksandar  Go to last post
  10. Uniform arrays locations

    Started by Aleksandar, 08-08-2013 07:09 AM
    • Replies: 2
    • Views: 1,850
    Last Post: 08-08-2013 10:41 AM
    by Aleksandar  Go to last post
    • Replies: 5
    • Views: 3,156
    Last Post: 07-02-2013 01:56 AM
    by elFarto  Go to last post
  11. GLSL function execution time estimation

    Started by Aleksandar, 04-28-2013 05:12 PM
    • Replies: 6
    • Views: 4,227
    Last Post: 04-30-2013 06:09 AM
    by Aleksandar  Go to last post
  12. HW implemetation of trigonometry

    Started by Aleksandar, 03-29-2013 09:15 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 9,291
    Last Post: 04-29-2013 06:49 PM
    by The Little Body  Go to last post
  13. Geometry shader - a threat for high performance

    Started by Aleksandar, 03-06-2013 03:24 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 11,850
    Last Post: 03-11-2013 10:17 AM
    by malexander  Go to last post
  14. Problem with NV 3xx.xx drivers and TF

    Started by Aleksandar, 02-28-2013 08:08 AM
    • Replies: 5
    • Views: 1,829
    Last Post: 03-04-2013 05:54 AM
    by Aleksandar  Go to last post
    • Replies: 3
    • Views: 2,629
    Last Post: 11-11-2012 07:30 AM
    by Aleksandar  Go to last post
  15. Threaded optimization

    Started by Aleksandar, 10-16-2012 04:57 AM
    • Replies: 2
    • Views: 5,222
    Last Post: 10-16-2012 06:22 AM
    by Aleksandar  Go to last post
  16. Intel and multisampling

    Started by Aleksandar, 09-21-2012 09:52 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 19,809
    Last Post: 10-02-2012 11:37 AM
    by Alfonse Reinheart  Go to last post
    • Replies: 6
    • Views: 2,495
    Last Post: 09-20-2012 02:41 PM
    by malexander  Go to last post
    • Replies: 5
    • Views: 2,544
    Last Post: 05-20-2012 06:18 AM
    by mfort  Go to last post
  17. Has Intel's stone age of OpenGL finally past?

    Started by Aleksandar, 05-06-2012 05:22 AM
    • Replies: 6
    • Views: 3,415
    Last Post: 05-11-2012 04:04 AM
    by Alfonse Reinheart  Go to last post
  18. Stitching adjacent meshes

    Started by Aleksandar, 04-16-2012 07:20 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,407
    Last Post: 04-18-2012 07:50 AM
    by Aleksandar  Go to last post
  19. Tessellation Shaders specification discussion

    Started by Aleksandar, 03-25-2012 08:08 AM
    • Replies: 2
    • Views: 1,441
    Last Post: 03-28-2012 04:14 PM
    by Aleksandar  Go to last post
  20. Geocentric to topocentric

    Started by Aleksandar, 02-22-2012 02:12 PM
    • Replies: 4
    • Views: 5,413
    Last Post: 03-04-2012 03:46 AM
    by Aleksandar  Go to last post
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