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Type: Posts; User: Jacek Nowak

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    Re: Official feedback on OpenGL 3.2 thread

    I'd love to solve this mystery. I ticked everything in NVEmulate except for "Force software rasterization" obviously, and it generates some logs for me. Here they are: http://pastebin.com/m1fa6b5f2
    ...
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    Re: Official feedback on OpenGL 3.2 thread

    Really? I will try it immediately!

    Edit: Nope, I set Generate Shader Portability Errors to "enabled", Apply. Still no errors with line:
    float diffuse = saturate(dot(L, N));

    of course ATI bugs...
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    Re: Official feedback on OpenGL 3.2 thread

    aqnuep: Don't worry, I prefer development on ATI too :) If shader works on ATI, I know it will work on NVidia too, sadly it doesn't work both sides (nvidia allows "saturate" in GLSL shaders which is...
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