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Type: Posts; User: w00tguy123

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    Is there anything special I need to do when I...

    Is there anything special I need to do when I apply the rotation matrix? Right now I'm calling glMultMatrixf() to apply the rotation but the object doesn't get oriented correctly. Looking from a...
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    Get orientation from vectors

    I have 3 perpendicular 3D unit vectors. Imagining them rotate around a Point in space, I can see how they could represent an object's orientation. However, I have no idea how to convert those vectors...
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