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Type: Posts; User: NeARAZ

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    Re: OpenGL 3 Updates

    I think the reason is that D3D development is "open just enough". MS does go out to game developers and ask them what do they want, what they would like to be improved, and how. It does the same with...
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    Re: OpenGL 3 Updates

    1. Explanation of everything that happened in the last year: delays, silence, in short, all the public relations fiasco.

    2. Plans towards making GL stable in real world. How committed are IHVs,...
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    Re: OpenGL 3 Updates

    The GL_VERSION string has first part before the space well specified.[/QUOTE]
    On a somewhat tangential topic... some drivers do get that incorrectly. Some examples: "2.06a.00" or "1.14a" (from SIS...
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    Re: OpenGL 3 Updates

    For example here is a list of some sources. Sure, it's web surfers, not game players, so YMMV. And yes, Linux market share does grow enormously, according to some sources from 0.40% to 0.80% in a...
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    Re: OpenGL 3 Updates

    Last time I checked, there were much fewer Linux users than Mac users. Throw in the work needed to support myriad of different Linux distributions, and you can pretty much infer the answer. Not sure...
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    Re: OpenGL 3 Updates

    Maybe it's just that I don't think shaders are the holy thing like many people do[/QUOTE]
    So now you're saying D3D10 should have not added this new feature (primitives with adjacency info) just...
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    Re: OpenGL 3 Updates

    Right... Let's blame Apple for killing OpenGL now! :)
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    Re: OpenGL 3 Updates

    Is GLSL widely used? No, because OpenGL is not widely used in the first place; and then if someone does use OpenGL, they stick to fixed function or ARB vertex/fragment programs (which Cg can target...
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    Re: OpenGL 3 Updates

    On some platforms (Linux), you can get Mesa source code. Even there, some drivers are closed-source. On other platforms (Windows), OpenGL is implemented entirely in the drivers, and there is very...
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    Re: OpenGL 3 Updates

    Maybe, maybe not, but prove it![/QUOTE]
    I believe OpenGL 3 is being help up by Apatosaurus Named Brontosaurus. Prove that it's not the case!
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    Re: OpenGL 3 Updates

    In the AAA PC games area, maybe. But then AAA games on PC are indeed a fading out market. Why? Simply because consoles are easier and cheaper.

    In the "casual" PC games space (which is huge), I...
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    Re: OpenGL 3 Updates

    Everything happens because there is a need. If a supposedly cross-platform API dies, then oh well, apparently there wasn't enough need to have it.

    One way or another, there will be a way to access...
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    Re: OpenGL 3 Updates

    No one is saying it's going to be easy. But if the competition (in this case, Microsoft) can develop a spec (yes, D3D does have a spec), a working compiler, a binary format and all related tools,...
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    Re: OpenGL 3 Updates

    Sure. Most of runtime in GL3 would be much simpler... except for GLSL parser :) And I still believe that a lexer, parser, dead code eliminator, nop eliminator and basic common code/subexpression...
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    Re: OpenGL 3 Updates

    That I don't know :) Khronos somehow get the money for it's operations, right? (I assume some member fees or whatever) Yes, paying a programming team is new expenses, but having a committee arguing...
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    Re: OpenGL 3 Updates

    Well, that was the point: unless you're using id tech derivative, the drivers won't care about you. Yes, the drivers cope quite well with big AAA titles that use OpenGL (which is pretty much only id...
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    Re: OpenGL 3 Updates

    And just who is going to write and maintain it?[/QUOTE]
    Get a programming staff then. Assemble a team from IHVs, make it open source, leave it up to the community, branch from Mesa - whatever, the...
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    Re: OpenGL 3 Updates

    +1

    The single most important point for an API to get right: it needs to work.

    Everything else: whether the design is nice, whether it changes with each hardware generation or not, whether it...
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    Re: OpenGL 3 Updates

    What about Amiiigaaaa?! :)
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    Re: OpenGL 3 Updates

    It's more like "Apple has some DX10-like extensions implemented on ATI cards as well". The major part of OS X drivers are written by Apple; and the hardware-specific driver part there is completely...
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