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Type: Posts; User: Darkpower

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  1. Shadow mapping, what technique should i choose??

    Hey!

    I have been reading a lot about Shadow mapping. It exists dozens of different techniques with its pros/cons. It's very hard to choose which one that can fit in a complex scene. I need good...
  2. Today, I received a full implementation of an FBX...

    Today, I received a full implementation of an FBX importer/exporter from a very nice guy! It supports the latest version of the FBX SDK. It loads and draws animated FBX files completely independent...
  3. Look at this picture:...

    Look at this picture: http://oi59.tinypic.com/2ch6bfd.jpg, distorted model....
  4. Thank you for the great explanation! I need to...

    Thank you for the great explanation!
    I need to read a lot more on the web, but this was a good start! :)

    I have tried open3mod(http://assimp.sourceforge.net/main_viewer.html) with 10 different...
  5. Ah. Is it hard for a newbie like me to analyze...

    Ah. Is it hard for a newbie like me to analyze that kind of information inside a 3D modelling program? Do you know any tutorials for how to do this?

    Thank you so much for that function, will try...
  6. Skeletal Animation with Assimp, FBX format.

    Hey!

    I'm a total newbie when it comes to this subject, be patient! :)
    I'm reading right know this tutorial: http://ogldev.atspace.co.uk/www/tutorial38/tutorial38.html
    How do I determine the...
  7. Thank you so much! Really a great explanation!

    Thank you so much!

    Really a great explanation!
  8. Check my painted image:...

    Check my painted image: http://oi58.tinypic.com/2kizia.jpg

    Is this correct?
  9. Thanks for answering Alfonse Reinheart and...

    Thanks for answering Alfonse Reinheart and GClements.

    Yes, I want to average the color of the whole scene texture. I downsample(I create my own chain without glGenerateMipmap()) the scene...
  10. 4 samples instead of 16, Bilinear filter.

    Hey!

    I wonder how I can use hardware bilinear filtering to sample only 4 times instead of 16, see example code.
    I don't know how to calculate the new texture coordinates/offsets.

    I want to go...
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    Water reflection.

    Hey!

    I need help with how to reflect the space, atmosphere, clouds, sun and the moon on the water surface. See picture: http://oi58.tinypic.com/2vvm2p5.jpg

    The easy way to say it in: How do I...
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    Implement Unity Transform.LookAt function.

    Hi!

    I'm trying to implement the Transform.LookAt function that can be found here: http://docs.unity3d.com/ScriptReference/Transform.LookAt.html

    This function calculates Yaw, Pitch and Roll and...
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    I know how tessellation with displacement mapping...

    I know how tessellation with displacement mapping works. That link doesn't provide anything to my problem.

    I don't want to create all the 24 vertices on the cpu, only 12. 2 vertices/face. When...
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    Tessellate(displacement map) a cube.

    Hey!

    I have used the Geometry shader to create all the faces on a cube. This has been done by first creating two vertices on the cpu for each face which has then been expanded into two triangles...
  15. Access exactly in the same order in the RAM and VRAM, height data!

    Solved! =D
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    Wow, it worked, i'm so happy now!! Thanks man,...

    Wow, it worked, i'm so happy now!! Thanks man, you are my hero Nowhere-01!!

    GClements: I'm using OpenGL 4.0 :)
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    Flickering textures....

    Hi!

    I have a problem with my terrain and that is; the textures is flickering(Like tv noise*) when the "camera" is further away from the terrain and when viewing it in close-up the flickering...
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    Stretch texture...

    Hey!

    How can I stretch a texture over the whole terrain? (Using Triangle strips)

    Code:



    for (int z = 0; z < Z_DEPTH-1; z++)
    {
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    Collision heightmap.

    Hey!

    I have trouble with collision detection. My heightmap have quads and each quad have two triangles. A diagonal line connects two corners in each quad. How can I determine which quad and which...
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    WOHO, solved everything now!=D=D=D

    WOHO, solved everything now!=D=D=D
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    No, i'm using primitive restart.

    No, i'm using primitive restart.
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    Nobody knows?

    Nobody knows?
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    Look at this picture:...

    Look at this picture: http://oi50.tinypic.com/2me4a3k.jpg

    GL_TRIANGLES, so you can see the lines more clearly.

    All lines goes from one side to the other. Why?
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    Ok, tried it. The result:...

    Ok, tried it. The result: http://oi47.tinypic.com/5k5280.jpg

    Something is terribly Wrong Here. Lines + holes, yes....

    Before: glDrawArrays(GL_TRIANGLE_STRIP, 0, numberVertices) = lines....
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    I need a little bit help. I have to use...

    I need a little bit help.
    I have to use glDrawElements(GL_TRIANGLE_STRIP, indices), glEnable(GL_PRIMITIVE_RESTART) and glPrimitiveRestartIndex(restartIndex).

    But how can I get all the indices?...
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