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Type: Posts; User: bavarianbasti

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  1. I think I found the part which got it to crash...

    I think I found the part which got it to crash but i do not fully understand why that was the problem. It seems like my atomic counter got it to crash. When I commented it out, the crashes went away....
  2. Compute Shader crashes / dynamic branching

    Hi everyone,
    I am trying to get some code running in my compute shader (#version 430 core, running under Windows 7, NVIDIA GeForce GTX 660) but it always crashes.
    The exact same code runs fine when...
  3. Dynamically create and access multiple (Buffer)Objects in shader

    Hi everyone,
    I am creating an OpenGL program which will dynamically create BufferObjects and send them to the fragment shader. Those BufferObjects look like this:

    struct Node{
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