Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Groovounet

Search: Search took 0.00 seconds.

  1. Replies
    58
    Views
    96,497

    Re: Official feedback on OpenGL 4.2 thread

    Because in we could use work threads to process meshs, textures anythings and upload them into the GPU memory. If we have to create a window for each thread, then we are wasting the framebuffer...
  2. Replies
    58
    Views
    96,497

    Re: Official feedback on OpenGL 4.2 thread

    The OpenGL 4.2 and GLSL 4.20 specification has been updated:
    http://www.opengl.org/registry/
  3. Replies
    58
    Views
    96,497

    Re: Official feedback on OpenGL 4.2 thread

    EXT_direct_state_access is there but the extension have too many issues to be used in production code. Many entry points are missing so that you are stock to OpenGL 2.1. + We are supposed to bind an...
  4. Replies
    58
    Views
    96,497

    Re: Official feedback on OpenGL 4.2 thread

    Joy!

    And reviewed
Results 1 to 4 of 4