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    Texture doesn't store matrix. It is a...

    Texture doesn't store matrix. It is a TEXTURE_2D_ARRAY(RGBA32ui, 2 layers). It stores only the result (2 uvec4s]).
    Matrix u64vec4[192] is a glsl local array and it is differs for every pixel/cell.
    ...
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    Random memory access inside shader.

    Are there any chances to optimize this piece of code?

    There is a 8x8 matrix. Each element inside is u64vec4[3]. Every value depends on the previous one. As you can see, each pixel/cell has its own...
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