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Type: Posts; User: Mars_999

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    Re: Official feedback on OpenGL 3.2 thread

    Here is the info on ATI's 9.8 driver for GL3+

    This release of the ATI Catalyst driver provides OpenGL 3.1 extension support. The following is a list of OpenGL 3.1 features and extensions added in...
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    Re: Official feedback on OpenGL 3.2 thread

    To Phantom...


    Well looks like its going to be Monday for you.

    AMD is showing off 9.8 at Quake Con tomorrow. And public availability is Monday.
    ...
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    Re: Official feedback on OpenGL 3.2 thread

    Neither. We generate the mipmaps off-line and store them in resources.

    Here's a test app (with source) for the array texture bug:

    http://www.terathon.com/c4engine/TextureArrayTest.zip

    Under...
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    Re: Official feedback on OpenGL 3.2 thread

    Hey Eric, are you using glGenerateMipmaps()? or GL_GENERATE_MIPMAP?

    I found this same bug on Nvidia awhile back and it took awhile even after talking with Pat @ Nvidia to get it working on the...
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    Re: Official feedback on OpenGL 3.2 thread

    $10 I would be game. If they are like these
    http://www.barcharts.com/Products/Laminated-Reference?CID=1224

    [/QUOTE]

    The reference cards we handed out at Siggraph last week were like the ones...
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    Re: Official feedback on OpenGL 3.2 thread

    I care about putting out information/opinions which are based on the facts at hand; I claimed AMD didn't have a working GL3.1 driver right now, it was claimed by others they did, a claim I couldn't...
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    Re: Official feedback on OpenGL 3.2 thread

    $10 I would be game. If they are like these
    http://www.barcharts.com/Products/Laminated-Reference?CID=1224

    I would be also, but I would like to see another page added that states the depreciated...
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    Re: Official feedback on OpenGL 3.2 thread

    If this happens then it would have to be part of some greater Tesselation Shader type setup anyways; the AMD Tesselator and what is coming in D3D11 hardware are not the same thing, the currently...
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    Re: Official feedback on OpenGL 3.2 thread

    Not true.[/QUOTE]

    Why do you feel you are qualified to tell me that my statement is not true? Do you write drivers for Nvidia or AMD? We have now given you the actual hardware register numbers...
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