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Type: Posts; User: dw71273

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  1. I managed to solve my problem by changing the...

    I managed to solve my problem by changing the following code in the geometry shader from:



    vec4 c3 = texelFetch(coord_sampler, v3_idx);
    vec4 d3 = texelFetch(disp_sampler, v3_idx);
    vec4 v3 = ...
  2. Still trying to sort this out after the Christmas...

    Still trying to sort this out after the Christmas break. I do have GL4 hardware compatible with the RGB32F format, and I'll try to eliminate the unnecessary drawing calls (but I have to be honest...
  3. Having trouble with multiple VBOs with TBO in geometry shader

    If you have multiple vertex buffer objects, is it possible to access them simultaneously in the geometry shader? I'm having difficulty with this, and I've successfully accessed a single vertex...
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