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Type: Forum Threads; User: debonair

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  1. Texture sharing from multiple threads

    Started by debonair, 10-20-2016 11:07 PM
    • Replies: 2
    • Views: 327
    Last Post: 10-21-2016 10:16 AM
    by arekkusu  Go to last post
    • Replies: 3
    • Views: 905
    Last Post: 09-29-2016 05:45 PM
    by Dark Photon  Go to last post
  2. Updating textures per frame

    Started by debonair, 08-23-2016 11:42 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,847
    Last Post: 08-25-2016 10:53 AM
    by debonair  Go to last post
  3. Pixel buffer objects with texture array

    Started by debonair, 07-07-2016 11:08 PM
    • Replies: 0
    • Views: 193
    Last Post: 07-07-2016 11:08 PM
    by debonair  Go to last post
  4. Clearing buffer with OVR_Multiview

    Started by debonair, 06-28-2016 10:12 PM
    • Replies: 0
    • Views: 205
    Last Post: 06-28-2016 10:12 PM
    by debonair  Go to last post
  5. Dynamic Batching in OpenGL-ES

    Started by debonair, 06-14-2016 07:15 PM
    • Replies: 2
    • Views: 590
    Last Post: 06-15-2016 11:42 AM
    by debonair  Go to last post
  6. Batching with moving objects

    Started by debonair, 05-21-2016 07:18 PM
    • Replies: 3
    • Views: 396
    Last Post: 05-22-2016 04:34 AM
    by john_connor  Go to last post
  7. Optimized ray intersection algorithm

    Started by debonair, 05-19-2016 12:02 AM
    • Replies: 1
    • Views: 245
    Last Post: 05-19-2016 04:05 AM
    by __bob__  Go to last post
  8. creating mesh with low polygon count

    Started by debonair, 05-11-2016 10:14 PM
    • Replies: 4
    • Views: 794
    Last Post: 05-13-2016 08:38 PM
    by Carmine  Go to last post
  9. Depth array textures not working with FBO

    Started by debonair, 04-21-2016 10:49 PM
    • Replies: 5
    • Views: 584
    Last Post: 04-22-2016 11:38 AM
    by debonair  Go to last post
  10. Best way to do magnification

    Started by debonair, 03-10-2016 05:58 PM
    • Replies: 1
    • Views: 549
    Last Post: 03-10-2016 06:15 PM
    by Spoops  Go to last post
    • Replies: 8
    • Views: 2,159
    Last Post: 03-09-2016 07:12 PM
    by debonair  Go to last post
  11. problem while calculating NDC of a square

    Started by debonair, 03-02-2016 10:57 PM
    • Replies: 4
    • Views: 1,072
    Last Post: 03-04-2016 11:33 AM
    by Spoops  Go to last post
  12. geometric LOD generation algorithm

    Started by debonair, 03-02-2016 12:56 PM
    • Replies: 0
    • Views: 540
    Last Post: 03-02-2016 12:56 PM
    by debonair  Go to last post
  13. GPU Profling tools

    Started by debonair, 02-24-2016 11:30 PM
    • Replies: 0
    • Views: 276
    Last Post: 02-24-2016 11:30 PM
    by debonair  Go to last post
  14. culling meshes across mulitple layers

    Started by debonair, 02-03-2016 12:42 PM
    • Replies: 7
    • Views: 1,002
    Last Post: 02-10-2016 10:58 AM
    by debonair  Go to last post
  15. blending between the layers in FS

    Started by debonair, 02-01-2016 05:18 PM
    • Replies: 0
    • Views: 226
    Last Post: 02-01-2016 05:18 PM
    by debonair  Go to last post
  16. Deferred shading on embedded device

    Started by debonair, 12-04-2015 01:58 PM
    • Replies: 3
    • Views: 853
    Last Post: 12-10-2015 07:05 AM
    by Dark Photon  Go to last post
    • Replies: 1
    • Views: 557
    Last Post: 11-25-2015 04:22 AM
    by IonutCava  Go to last post
  17. Mipmapping with Cubemaps

    Started by debonair, 11-13-2015 04:12 PM
    • Replies: 2
    • Views: 742
    Last Post: 11-13-2015 05:14 PM
    by debonair  Go to last post
  18. Clarification on mipmaps

    Started by debonair, 11-13-2015 01:28 PM
    • Replies: 2
    • Views: 557
    Last Post: 11-13-2015 02:22 PM
    by debonair  Go to last post
  19. decomposing modelview matrix

    Started by debonair, 11-06-2015 10:49 AM
    • Replies: 1
    • Views: 353
    Last Post: 11-06-2015 10:40 PM
    by GClements  Go to last post
  20. single vs double buffering

    Started by debonair, 10-29-2015 12:29 PM
    • Replies: 2
    • Views: 3,247
    Last Post: 10-29-2015 03:32 PM
    by GClements  Go to last post
  21. State changes in OpenGL

    Started by debonair, 10-22-2015 12:41 AM
    • Replies: 3
    • Views: 704
    Last Post: 10-22-2015 11:15 AM
    by Alfonse Reinheart  Go to last post
  22. Understanding FBX file format

    Started by debonair, 10-16-2015 02:35 PM
    • Replies: 0
    • Views: 427
    Last Post: 10-16-2015 02:35 PM
    by debonair  Go to last post
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