Thank again your argument was correct
Type: Posts; User: vickoza
Thank again your argument was correct
Thank not I have a new problem
vbo_Data[i].gl_Vertex[0] = p[i].c[0];
vbo_Data[i].gl_Vertex[1] = p[i].c[1];
vbo_Data[i].gl_Vertex[2] = p[i].c[2];
vbo_Data[i].gl_Normal[0] = (vn[i])[0];...
Where is your glew.lib? that should be is you project directory under you project Linker input
I have tried putting my vertex and normal information into array buffers but I am getting no information
The following code is my first attempt if there is a better OpenGL 3.0+ way to do the I...
I think the real question is not making the car but rather what you used to model the car. this is not a algorithm problem.
I am reworking an old school project that was written to using the OpenGL fixed function pipeline code. I want to rewrite it using GLSL rather then the fixed pipeline and modernize the project. I...