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Type: Posts; User: boulbo

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    I am using OFF (Open File Format) files, where...

    I am using OFF (Open File Format) files, where there is only vertex coordinates and face indices.
    So I have to compute the texture coordinates by my self.
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    Texture mapping into a square.

    Hello,
    I have a 3D mesh of a face where I want to map it with a texture.
    I need to compute UV texture coordinates from the vertex coordinates.
    How can I compute these coordinates? and How can I do...
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    Thank you tonyo_au. The first method looks more...

    Thank you tonyo_au.
    The first method looks more simple. But i guess it is RAM consuming since the color change will be done on CPU. Thats why i think that the second method is more sophisticated.
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    Chinging color of some vertices in a mesh.

    Hello,
    I am working with opengl 3.1+GLSL 1.4 on ubuntu.
    I am developing an application to display 3D meshes in order to some processing on it.
    Till now I can display the mesh using Assimp library....
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    Hi, using openGL with SDL (or SDL2 lastly) is...

    Hi,
    using openGL with SDL (or SDL2 lastly) is more easier. in general SDL wrap all openGL functions and more.
    SDL allows OOP, since your program is structured in easy to update.
    However, setting...
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