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Type: Posts; User: Silence

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    Also, the fact that ArcaOS is a proprietary OS,...

    Also, the fact that ArcaOS is a proprietary OS, close-sourced and most probably with few users, will not help hardware vendors implementing drivers in that OS.
    You can however try to build Mesa3D. I...
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    And for what game is it ? There are several...

    And for what game is it ?
    There are several possibilities. One is that you might not have installed your drivers for your nVidia card.
    The other one is that you have a computer with a second...
  3. In 3D, for polar coordinates you need another...

    In 3D, for polar coordinates you need another dimension: the elevation angle, generally named phi. So you have (r, theta, phi) which allows you to orientate on a unit sphere and to place at whatever...
  4. Thread: glDrawElements

    by Silence
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    Well, you have it in your own sentence. Something...

    Well, you have it in your own sentence. Something deprecated does not mean removed. What you might be interested in, is a GL header by version. Slightly different, you might be interested in the...
  5. glBufferData will allocate memory on the GPU...

    glBufferData will allocate memory on the GPU (also, as not stated, do you also explicitly delete the old memory that you don't use anymore ?). It will be more fast if you allocate once, and just copy...
  6. A screenshot maybe ?

    A screenshot maybe ?
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    lightingShader.setVec3("viewPos",...

    lightingShader.setVec3("viewPos", camera.Position);


    Is camera.Position in the same space than the calculations done in your fragment shader ?
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    You have two possibilities: do it all yourself as...

    You have two possibilities: do it all yourself as it seems you want to do, or use a tool that will help you render this at (hopefully) interactive framerates.
    For the latter, I highly suggest you to...
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    This error message is really weird. It in fact...

    This error message is really weird. It in fact suggest that you don't have OpenGL 3, but you would at least have had OpenGL 1.1 (to my opinion).

    You'll certainly have more chance here.
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    Thank you.

    Thank you.
  11. Nice solution !

    Nice solution !
  12. Yes. You have the Windows console window, plus...

    Yes. You have the Windows console window, plus the OpenGL window.
    If you don't want the console, there are some things (or options) to do (or change) in Visual Studio. I don't remember them, and I...
  13. What kind of context do you create ? What OpenGL...

    What kind of context do you create ? What OpenGL version do you request ?
  14. You'll basically have to split the mesh of the...

    You'll basically have to split the mesh of the sofa into different meshes. You'll have to have a mesh for your marked region.
    If your model (the sofa) does not have multiple meshes, modelers will...
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    Well, it can be (it seems that effectively...

    Well, it can be (it seems that effectively Windows MDIs work like this).
    But as you're telling, this is for single-threaded applications. And 3D programs, AFAIK, almost never do that.

    Finally,...
  16. To try to give you some hints about your issues:...

    To try to give you some hints about your issues:

    Your problem might just come from how your game was developed. I mean their main loop (the one looping all the time, checking keyboard inputs,...
  17. This is how the OS scheduler is working. You...

    This is how the OS scheduler is working. You cannot do anything against that, except if you're able to configure your OS to only run tasks in the same hardware core... which I doubt it is possible....
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    Any examples on such applications ? TMO, you are...

    Any examples on such applications ?
    TMO, you are mistaken things. You are mixing different windows with different viewports. Modelers like 3DSMax (where the rendering is split into different point...
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    If you need to keep context states, then I would...

    If you need to keep context states, then I would keep these states in a structure. Each time you will 'bind' or make this structure 'current', then you will apply all the states (glEnable, ...) with...
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    No, you would generally have one thread running...

    No, you would generally have one thread running for each window, thus having one context current once for all in each thread.
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    And what about here...

    And what about here ?
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    And no errors (see glGetError) ? Plus the FBO is...

    And no errors (see glGetError) ? Plus the FBO is complete ?

    If, for above, everything is fine, then:

    * do you call glReadBuffer(GL_NONE) before attempting to read pixels from your fbo ?
    * what...
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    According to this...

    According to this, you certainly have an ATI Mobility Radeon HD 5470.
    And as such, this article might help you.
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    What do you mean with "won't read the depth data"...

    What do you mean with "won't read the depth data" ?
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    Have a look here...

    Have a look here.
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